Overview of Course

Unity for Architecture is a comprehensive course that teaches you how to use Unity game engine for architectural visualization. You will learn how to create immersive and interactive 3D environments, walkthroughs, and presentations.

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Course Highlights

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Learn how to use Unity for architectural visualization

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Create immersive and interactive 3D environments

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Import CAD models and add textures and lighting




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Skills You’ll Learn

#1

Using Unity for architectural visualization

#2

Creating 3D environments

#3

Importing CAD models

#4

Adding lighting and textures

#5

Real-time rendering

#6

Creating interactive presentations and walkthroughs

Training Options

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1-on-1 Training

USD 2000 / INR 160000
  • Option Item Access to live online classes
  • Option Item Flexible schedule including weekends
  • Option Item Hands-on exercises with virtual labs
  • Option Item Session recordings and learning courseware included
  • Option Item 24X7 learner support and assistance
  • Option Item Book a free demo before you commit!
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Corporate Training

On Request
  • Option Item Everything in 1-on-1 Training plus
  • Option Item Custom Curriculum
  • Option Item Extended access to virtual labs
  • Option Item Detailed reporting of every candidate
  • Option Item Projects and assessments
  • Option Item Consulting Support
  • Option Item Training aligned to business outcomes
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Course Reviews

Curriculum

  • Overview of Unity Editor interface
  • Navigation shortcuts for efficient workflow
  • Using Scene view, Game view and Inspector window
  • Customizing editor layout and preferences
  • Navigating and finding assets in the Project window

  • Creating a new Unity project
  • Setting up a Unity project for architecture
  • Configuring Unity settings for architecture projects
  • Creating custom editor tools for architecture projects
  • Managing project assets and file organization

  • Understanding physically based materials in Unity
  • Creating materials using the Standard Shader
  • Configuring materials for different lighting scenarios
  • Creating and using custom textures and maps
  • Understanding material properties and settings

  • Importing 3D models and assets into Unity
  • Organizing assets and building modular scenes
  • Creating prefabs for reusability and scalability
  • Managing large-scale scenes in Unity
  • Understanding best practices for scene building in Unity

  • Create scene component Prefabs for reuse throughout the Project
  • Understanding Prefabs in Unity
  • Creating and managing Prefabs in Unity
  • Using Prefabs for efficient scene building
  • Creating variations of Prefabs
  • Understanding Prefab instantiation and modification

  • Understanding lighting in Unity
  • Configuring Unity lighting settings for architecture projects
  • Creating realistic lighting effects
  • Using light probes and reflection probes
  • Understanding global illumination and light baking in Unity

  • Understanding post-processing effects in Unity
  • Installing and configuring the Post Processing Stack
  • Using post-processing effects to enhance visual quality
  • Creating custom post-processing effects
  • Understanding best practices for using post-processing effects in Unity

  • Understanding the production pipeline for architecture projects
  • Exporting 3D models from Maya to Unity
  • Configuring models and materials in Unity
  • Importing animation and rigging data
  • Understanding best practices for production pipelines in Unity

  • Overview of Cinemachine and Timeline
  • Creating cinematic camera movements with Cinemachine
  • Using Timeline for creating animation sequences
  • Integrating Cinemachine and Timeline for creating cinematic experiences
  • Understanding best practices for using Cinemachine and Timeline in Unity

  • Understanding best practices for Unity development
  • Writing efficient and optimized code
  • Managing assets and project organization
  • Testing and debugging Unity projects
  • Understanding performance optimization in Unity

  • Understanding real-time rendering in Unity
  • Using Unity’s High Definition Render Pipeline (HDRP) for realistic rendering
  • Using Unity’s Universal Render Pipeline (URP) for optimized rendering
  • Creating custom shaders and effects
  • Understanding best practices for real-time rendering in Unity

  • Overview of Microsoft HoloLens and Mixed Reality
  • Configuring Unity projects for HoloLens
  • Understanding HoloLens input and interaction
  • Creating holographic user interfaces
  • Understanding best practices for developing HoloLens experiences in Unity.
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